A highly realistic radar air traffic control game, for the beginner or expert. Instantly download for PC, Mac or Linux.
Big Fat Simulations proudly presents "Radar Chaos", a fun realistic radar-based air traffic control game and simulation. Unlike the Airport Madness series, this game is all radar. Instead of controlling an airport's runways and taxiways, you instead control the 400 square miles of airspace that surround the airport. Radar Chaos is intended for everyone, regardless of aviation experience. Read our policy on guaranteed satisfaction. Radar Chaos is also available on the iPad!
|Ten levels of realistic radar action!|
|Emergencies and bad weather|
|Large 1000x725 resolution|
|Designed for beginners and experts|
|Save On a Combo Deal!||
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We have put great effort into making a game that is easy to play, out of a concept that is otherwise very technical. Although the program contains instructions, a new player should be able to simply grab the mouse and start clicking their way through the scenarios.
The first four levels are basic 'maze' levels. In these leves we turn the realism slider back a little bit in order to give new players a chance to become familiar with the basics. All radar symbols and information have been simplified with the new player in mind. Those who have real-world aviation experience, or those who develop skills from the first few easy levels, can progress forward by selecting higher realism options such as realistic data tags and aircraft radar imagery, the true-airspeed model, as well as realistic aircraft performance. This game will have something for everyone. Try the demo version, which offers a time-limited single-level taste of Radar Chaos!
The basic concept of a radar controller's job is to handle air traffic while it is outside of the airport environment. It is the radar controller who must be able to handle a swarm of arrivals, line them up on final approach, all 3 miles apart, then hand them over to the tower controller. And it is the radar controller who must be able to handle a flurry of departures by keeping them separated from each other, and from arrivals, then setting them on course for their destinations. Just like the real world of air traffic control, there is a great deal of decision making in this simulation.
Radar Chaos was inspired by our very own Simulator, which admittedly is very technical, and aimed at real-world pilots and air traffiic controllers. Air Traffic Controller did a better job of simplifying something very complex. Radar Chaos, at it's core, is a game. The control interface is as easy and user-intuitive as we could possibly make it. There should be no need for a user to hunt for the correct button in a given situation. There is no need to even hit "enter" after giving instructions. The control ring simply disappears when you are done with it.
What exactly does one do in Radar Chaos? There are two types of air traffic in Radar Chaos: arrivals and departures. Arrivals come to you at the edge of your screen, typically at about 8 or 9 thousand feet. It is your job to descend them to 3000 feet, slow them down to a reasonable speed of 200 knots, and steer them using vectors onto their final approach path at a shallow angle.
Departures come to you as soon as they become airborne. The tower would clear them for takeoff, then have them call you. Since the tower only climbs them to a low altitude such as 7000 feet, it would be your job to climb them to the ceiling of your airspace, typically 10000 feet. As well, it is your job to vector the departures to their outbound waypoint.
While you handle all of this traffic, keep in mind that you must abide by the rules of separation: 3 miles laterally, or 1000 feet vertically. Arrivals must intercept the final approach course at an angle of 30 degrees or less, at 200 knots or less, and at 3000 feet or less. Departures must overfly their departure waypoint, and must be climbed to the correct altitude.
Feedback is provided to players in a variety of ways. The primary indication of a skilled player is the "Airline Satisfaction" meter, which gives you a snapshot of how you have been doing recently. Your rank, which begins as "In Training", is cumulative across all game plays, showing you how much positive experience you have. You are also shown your salary, number of mishaps, as well as the total number of arrivals and departures that you have handled. A supervisor visits you regularly with tips and information, as well as feedback, both good and bad.
"I just bought your ATC games and I have to admit, they're pretty darn good. As a former ATC I can relive the glory days without the BS. Good job on making a simple, yet fun little game to while away the day." - Gregory Kyle
"Just wanted to congratulate you on Airport Madness 3. Awesome game. Everybody here at work is addicted to it!" - Simon
"You guys have a great game. Keep up the good work!" - Kevin Adams
"Thank you for creating such a terrific game!" - Jamie Poppin
"Cheers! Thanks for all the fun! - Randy Ewing
"I really enjoy playing your games!" - Ashley Newton
"Words are insufficient to express my gratitude for your kindness! A very satisfied customer." - Walter Dunn
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