VERSION HISTORY
Airport Madness 4
Build: 1.40 Released November 8, 2012
- Added 'smog' effect to level 2;
- Added 'flood' effect to level 3;
- Added sandstorm to level 4;
- Added runway closures due to snow removal on level 6;
- Added missile testing to level 4;
- Reduced likelihood of apron 'traffic jams' on all levels;
- Confirmed proper operation of Shuttle, Concorde, and Safe Airport awards.
Build: 1.31 Released June 2, 2012
- Removed bug which limited game play to only 250 aircraft.
Build: 1.30 Released May 31, 2012
- Added new challenges: "Fast Forward" and "Endurance", both based on the level 1 map;
- Modified basic play options to two types: Single-crash (sudden death) and Three-crash (endurance);
- Fixed issues with jamming planes on aprons, levels 1 and 6;
- Added opt-out options for weather and emergencies;
- Removed popup activity, added supervisor comments as a less intrusive alternative.
Build: 1.20 Released April 3, 2012
- Added challenges;
- Some minor bug fixes.
Build: 1.14 Released February 2, 2012
- Eliminated off-screen turnbacks. Allowing an arrival to exit the airspace comes with a $2000 penalty only;
- Re-painted lines on aircraft carriers;
- Added trophy case achievement: "100% passenger mood rating";
- Fixed Level 5 issue: Arriving helicopters would 'relocate' to opposite end of Destroyer;
- Reduced traffic rate in level 5;
- Fixed issue in level 5: Difficulty selecting helipad as arrival point after vectors;
- Weather and emergencies happen more often;
- Added a crash-free zone for aircraft close to screen's edge;
- Resolved issue: Supervisor would announce new a380/concorde service, even after previously unlocked;
- Trophy case error: '$250,000 earned' could be achieved with only $2,500 in earnings;
- Free version: Helipad and runway 05 now remain unlocked after initial achievement;
- Airport safety rating corrected: No more than 1 crash per 50 planes and at least 125 planes;
- Issue on Level 4: occasional 'unlimited crashes' resolved.
Build: 1.132 Released January 26, 2012
- Unlimited crashes disabled
- Vectored departures no longer turn back
- Level 5 'splash' in wrong spot
- Level 5: Arrivals not entering elevator after a crash
- Moved 'clear' button on profile page to avoid inadvertent clearing
Build: 1.13 Released January 26, 2012
- Replaced one voice file
- High scores: Level 2 unlimited would save incorrectly
- Level 5: Reorganization of aircraft carriers. Added second departure catapult to large carrier.
- Fixed issue with lock-up between departures and arrivals on north carrier deck.
- Resolved issue with runway overruns after aborted takeoff.
- Some incorrect passenger numbers in aircraft info
- Supervisor bubble now transparent
- Incorrect fuel values during low-fuel situations
- Fixed collisions between departures and 'departure line up' on level 6, runway 34
- Fixed float planes missing arrival dock
- Traffic blockage during pushback, level 2, west gates
- Go arounds or vectors that take an arriving aircraft off-screen now cause penalty and aircraft turn-around
Build: 1.12 Released January 8, 2012
- Improved voices
- Quieter music
- Trophy case issue fixed: "500 Planes Moved"
- Trophy case issue fixed: Certain items not updating until next game play
- Fixed "Cross 27 Left" voice bug
- Trophy case stars not updating until next game play
- "You have the latest version" no longer attempts to update when clicked
- Level 3 Runway 27 departure collisions when multiple clearances given
- "Level Complete" award requirements changed
- "Safe Airport Award" added to trophy case
- Gate jam ups levels 1 and 3: improved / eliminated
- "Seasoned Veteran" profile correctly plays with no emergencies or weather
- Military Level: Improved gameplay with overlapping arrival / departure paths on carrier deck
- Fixed bug where carrier crash prevented future departures
- Fixed vectoring issues on aircraft carrier level
Build 1.11 Released December 31, 2011
- Trophy case not correctly displaying certain achievement stars
- Fixed Concorde/Space Shuttle trophies
- Added traffic intensity slider
- Fast/slow keyboard shortcuts not working correctly in all situations
- Increase effects of 'Expedite Takeoff' and 'Expedite Off' controls
- Helicopters no longer conflict with taxiing aircraft (changed flight path in level 1)
- Resolved issue with aircraft rolling down runway and off-screen
- Pause / Play button images reversed to be more user-intuitive
- Version Info (this page) now accessible from Home Page of game
- Eliminated crashes between departures at runway thresholds
- Multiple 'Quit Game' popups eliminated
- Helicopter beacon added
- "Lower aircraft displaying on top of higher aircraft" issues resolved
- Adjusted gate positioning to reduce likelihood of traffic jams
- Eliminated off-screen crashes
- Added "unlock all levels" password - type "unlock" as a username
- Introductory music no longer plays after music deselected
- Improved sound quality
- Adjusted info popup positions on intro pages
- Fixed where game occasionally allows unlimited crashes
- Adjusted initial window open location on users screen
- Level 5 (aircraft carrier) "Loading" message would not update to "Requesting Taxi"
- Fixed Customize Profile scroll window issue
- Off-screen arrivals now show correct speed
- Pause stops all animations
- Controlling aircraft during pause disabled