Airport Madness Pro Development: Part 1

I’ve spent a great deal of time this past month on airport and aircraft detail.  Much of the work has been experimentation, always asking myself, “What looks good, yet performs well across all devices?”.  I’ve come up with a new development method for airport surface detail (grass, runways, taxiways, lines and numbering) but it’s not quite ready to share with you.  However, I have finished developing the aircraft models (now they just need some paint!).

2 thoughts on “Airport Madness Pro Development: Part 1

Leave a Reply

Your email address will not be published. Required fields are marked *