Monthly Archives: September 2013

What’s Happening at BFS

Before I start rambling, I’d like to give all of my customers a long overdue thank you for your business, support and feedback.  It is you that keeps me banging away at the keyboard.  I have no plans to ever stop doing so.  I love air traffic control games, almost as much as I enjoy it in real life.

It’s been sort of quiet around here, I will admit.  Summer has been a much needed break for me personally, and I feel rejuvenated from the rest, anxious to get going on the next big thing.  So what is it?  Our game pipeline has a new edition of Radar Chaos, as well as a sixth edition of Airport Madness.  Both of these will be based on real-world airports.  But before either of these come out, I am launching a whacky mobile game.  It’s an idea that I’ve had kicking around in my head ever since releasing Office Jerk over two years ago.  If it does really well, I have a few similar spin-offs to try as well.  If it does not do well, then I roll up my sleeves and get to work on Radar Chaos.

I appreciate the incredible ideas that I receive from everyone.  Suggestions like, “Dude, you should totally make a train control game!” are what keep my creative juices flowing, although I definitely have my work cut out for me already with Radar Chaos, Airport Madness, and mobile game experimentation.

Not much more I can really say just now.  Stay tuned for screenshots and videos of my upcoming mobile game – I might even break my rule and leak the name to you later this week!

Interview on Clutch Gaming Podcast

the-var-guy-podcastThere’s a new podcast called Clutch Gaming that discusses a variety of gaming topics, from the newest game releases to the hottest tech gadgets. They are three very funny gentlemen, who make the topic fun with their own brand of irreverent humor.  In their first week, they achieved over 3000 downloads of their podcast on iTunes, and obtained more than 300 followers on Facebook in that same week.   What’s really cool is that one of them is a real-world air traffic controller, like me.  How neat is that?  They stumbled upon me, while searching for air traffic control games for iPad.

Anyway, they were kind enough to ask me to speak on their podcast about my game development experiences. I gave my little talk, and they recorded it.  Please enjoy my sultry voice, questionable game design principles, and repeated use of the word “um”.

Or not. The talk is 20 minutes long. You could probably more enjoyably spend your time doing, say, ANYTHING ELSE.