To everyone who has assisted me with development of Airport Madness: World Edition. In addition to my dear family:
…to my “many hats” web guy, Roger Alexander;
…to my artist, Kipp Lightburn;
…and to all of my Beta Testers, for their incredible efforts with this game!
Big Fat Simulations proudly offers you Airport Madness: World Edition. After nearly a year in the making, the sixth game in the Airport Madness series includes new features, such as assignable arrival and departure runways, different game modes, human pilot voices, and radar. We’ve added a player efficiency meter, to show controllers how well they are performing. We’ve also added an amazing music soundtrack that can be optionally muted. Airport Madness: World Edition releases with just five airports. However, free bi-monthly game updates will offer players new airfields on a regular basis. Las Vegas San Francisco Vancouver New York JFK Honolulu Anchorage, Alaska (by Christmas) 6 More airports coming in 2015!
Download it here!
Those of you who have followed my work since 2008 know that when I stop blogging, it’s because I’m busy releasing my next game. I’m very happy to tell you that Airport Madness: World Edition comes out on Thursday evening! I think this is the best Airport Madness since Version 2 (my personal favorite). I think you will like the artwork. The maps have a Google Earth appearance, but they are in fact paintings. Have a look at New York JFK below.
When I create airplanes that are smaller than 37 pixels width, I get complaints about the airplanes being too small. So 37 pixels it is. However, with such large aircraft, there is no way to fit in every taxiway and every gate. Take JFK. It only has 3 gates. Realistic? Not so much. But super fun. I think you’ll enjoy it.
Be sure to check back here on Thursday evening for the big release!