We released a second update for Airport Madness World Edition this morning, adding London Heathrow to the mix. When I designed this level, I was very concerned about the fact that it lacked crossing runways. It seems that the popularity of an airport is tied to the amount of complexity that it offers. I tried a couple of new things with this level, one being additional flight paths. Some aircraft will cross over midfield, while others will join directly into the “downwind” leg. I’ve also shaken up the taxi patterns, to keep players guessing. These changes helped, however the airport still lacked something. So I increased the traffic intensity to a rate that would “bury” you in any other sector. The result is one of my favorite airports so far.
Upon release of this game, I held the record for highest number of airplanes moved under the “time trial”. We’ll see how long I last 🙂