Day 10 on Steam Greenlight

After three days on greenlight, I was feeling confident about eventually getting Airport Madness greenlit, having already reached 43% of the way to their Top 100 list.  Years ago I submitted Airport Madness 4 to Steam, but was told they weren’t looking for games like mine.  Steam has grown tremendously since, to the point at which they seek the community’s help in choosing their games through a voting site called Greenlight.


Here’s a cool animated gif I created to attract voters on Greenlight.

I’m extremely impressed with their system – every game gets an opportunity to get discovered.  Some make it, some don’t. It’s been a slow week on my Greenlight campaign… very few new votes now.  I’ve got my fingers crossed that, by some miracle, my campaign will get a huge traffic boost and push me into the Top 100.  Achieving this does not guarantee that my game will be accepted by Steam – it just means I’m on their radar.

They expect a great deal of effort on my part, outside of their site.  I’m supposed to torment and harass my existing customers to go and vote for my game, despite it being a somewhat painful process.  Not only must you sign up for a Steam account, you also must buy something on their site in order to have the privilege of voting.  Here’s where I’m at, as of two minutes ago.

As you can see, I’m still quite shy of getting accepted by Steam.  So what’s the big deal?  Getting accepted would deliver a huge sales boost, and seriously motivate me to get working on my Next Big Thing, a 3D version of Airport Madness – the thing people have asked me to do since 2009.  Did you know AM4 was originally supposed to be a 3D game?  Back then I didn’t have a decent tool for developing it, and plus, most people seemed to just want more features added to the existing “flat” versions of AM.

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