Version 1.23 is now available for our radar game Air Traffic Controller. The full version of this air traffic control game now has much lengthier levels. In comparison to the free version, which has a total of just 24 arriving aircraft and a game duration of approximately 30 minutes, the full version now provides players with a full 60 minutes of game play. Updates are free to those who have previously purchased this ATC game.
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Airport Madness 2 iPhone Update
We are extremely excited about the release of our first air traffic control game for the iPhone. Airport Madness 2 should hit the app store by April 30, 2010. Here are some proposed screenshots of the game in action:
At first glance it seemed like porting Airport Madness 2 over to the iPhone would be relatively straightforward. Of couse, the challenges are embracing the advantages and minimizing the disadvantages of a small screen and a touch-based platform. Another challenge will be naming this iPhone application. Unfortunately the name ‘Airport Madness’ exists in the app store already. Naming overlaps do frequently occur on the web, but we will strive to find something unique yet familiar to fans of the Airport Madness series.
Airport Madness 3 Screenshots
Here are some screenshots from our latest air traffic control game, Airport Madness 3. Our blog platform has changed. For the latest news and release information, check out the new blog on our website.
Airport Madness 2 for iPhone
The Free-For-All Airport Concept
I have a list of user requests that I am diligently working through, as I hammer out the code for Airport Madness 3. So far, many of these requests have been easy to add. You wanted to see emergencies? Easy. You wanted to give holds? No sweat. You wanted to assign runways? Hmmm…
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Everybody Loves PayPal
Recently we have made several changes to our website. Repeat-visitors may have noticed that the graphics have been updated, but under the hood there have been even greater changes. PayPal has always been a decent eCommerce solution. They are very safe, affordable and reliable.
Coffee with Radar
This may be a little off-topic from my air traffic control simulations, but a comedy break is always a good thing. This is a brilliant Rick Moranis moment from the movie, “Space Balls”. There is nothing like a good cup of coffee while watching radar!
Realism in Air Traffic Control Simulations
One thing that I have come to realize after building more than five air traffic control simulations: You cannot simulate the real thing on a 19″ screen. There, I said it. My air traffic control simulation weighs in at an impressive 997×738 pixels, which is as large as I can make it while still serving the lowest common denominator. 20% of my customers are still running on a screen resolution of 1024×768, which makes it a tight fit. Any larger, and you wind up with the dreaded scroll bars.
A typical computer screen is simply not big enough to display an 80 mile-wide sector. With such an enormous range, you can’t vector airplanes. The details are too darn small. Since I can’t change your monitor into a 35-inch monstrosity, my simulation zooms you in on the action with its’ relatively small sector. It is only 40 nautical miles from edge-to-edge. Things happen pretty fast in a small sector like this one, and there is very little wiggle room when you get backed into a corner.
Air Traffic Control Radar Simulation
I have received a number of emails lately, regarding my air traffic control radar simulation. Some of these emails are from real-world air traffic controllers who would like to see even more advanced features, such as auto-overs and amended missed approaches. Others are from buyers who are struggling just to get a handle on the simulation. One thing that I have tried to be upfront about is that this is not a game. It’s a sim. There is no ‘score’, there is no dramatic music and there are no ‘levels’. This air traffic control simulation was designed to be as real as possible, right down to the pilot voices that you hear.