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Update for Radar Game “Air Traffic Controller”

Version 1.23 is now available for our radar game Air Traffic Controller. The full version of this air traffic control game now has much lengthier levels. In comparison to the free version, which has a total of just 24 arriving aircraft and a game duration of approximately 30 minutes, the full version now provides players with a full 60 minutes of game play. Updates are free to those who have previously purchased this ATC game.



Although we are mainly focused on our new games such as Airport Madness 3 and Airport Madness Mobile for the iPhone, we have not abandoned our existing products but continue to tweak them and make changes whenever we have the opportunity to do so.

Airport Madness 2 iPhone Update

We are extremely excited about the release of our first air traffic control game for the iPhone. Airport Madness 2 should hit the app store by April 30, 2010. Here are some proposed screenshots of the game in action:

At first glance it seemed like porting Airport Madness 2 over to the iPhone would be relatively straightforward. Of couse, the challenges are embracing the advantages and minimizing the disadvantages of a small screen and a touch-based platform. Another challenge will be naming this iPhone application. Unfortunately the name ‘Airport Madness’ exists in the app store already. Naming overlaps do frequently occur on the web, but we will strive to find something unique yet familiar to fans of the Airport Madness series.

The Free-For-All Airport Concept

I have a list of user requests that I am diligently working through, as I hammer out the code for Airport Madness 3. So far, many of these requests have been easy to add. You wanted to see emergencies? Easy. You wanted to give holds? No sweat. You wanted to assign runways? Hmmm…

Airport Madness 3 will offer the users a limited ability to assign different runways. As in the real world, there is always some flexibility but there are very few airports that operate in free-for-all fashion.

At any airport there are never enough taxiways. Whenever two aircraft stare each other face-to-face on the same taxiway, there is rarely enough room for them to pass, and turnarounds are difficult. It’s not a dangerous situation due to the low speeds involved, but the pilots do have to stomp on their brakes, shut down and call for a tug. Many a real-world controller has inadvertently created this very scenario! And when they do, they are said to earn the “Golden Tow Bar Award”.
As much as I would love to give users absolute taxiing freedom, I’m going to keep it realistic. When a 737 calls ready for taxi clearance, you will have the option of assigning a couple of different runways, but there will be a structured flow. For example, by default arrivals will come to you established on final approach for runway 06 or runway 12. You can cross them back and forth between the two runways if you like. Similarly, when a departing aircraft calls for taxi clearance you can taxi them for either runway 06 or runway 12. This maintains a natural flow of traffic.
If you get bored of the 06/12 operation, you can choose to operate the airport using runways 24 and 30 in the reverse fashion, still maintaining a natural flow. You will not be permitted to get any more creative than this, however. In real life, if you were to taxi an aircraft for runway 24 with arrivals using 06 your coworkers would hate you 🙂

Sign up for our Newsletter

We’ve received a number of requests from people asking, “Can you let me know when Airport Madness 3 is out?”, or “Please email me when the next version of the air traffic control simulation becomes available.”. So we have started a newsletter, something we should have done a year ago. It won’t be spammy, just a friendly email letting you know anytime we have something new out, be it a new game, or bug fix for an existing application.

You can sign up at the top of this page.

Everybody Loves PayPal

Recently we have made several changes to our website. Repeat-visitors may have noticed that the graphics have been updated, but under the hood there have been even greater changes. PayPal has always been a decent eCommerce solution. They are very safe, affordable and reliable.

However, we have never liked having our customers whisked away to some far off mysterious payment page. So about a month ago we decided to change eCommerce services. With all due respect to PayPal, we didn’t want our customers feeling like they were buying a pair of used ski bindings on eBay. We wanted something that appeared more professional. Something that would integrate directly into our website, and give customers that secure feeling, “Hey, this seems like a legitimate website to buy from”.
The results were a disaster. Overnight our sales dropped drastically. Was this a post-Christmas slump, or a problem with our new service? We gave it a fair trial of two weeks before making the switch back to PayPal. All is normal again.
With all of the online fraud we have to deal with today, buyers are reluctant to trust small, obscure websites. So unless you are somebody big like amazon.com, you should use an eCommerce solution that is seriously brand-name, like PayPal.

Coffee with Radar

This may be a little off-topic from my air traffic control simulations, but a comedy break is always a good thing. This is a brilliant Rick Moranis moment from the movie, “Space Balls”. There is nothing like a good cup of coffee while watching radar!

Realism in Air Traffic Control Simulations

One thing that I have come to realize after building more than five air traffic control simulations: You cannot simulate the real thing on a 19″ screen. There, I said it. My air traffic control simulation weighs in at an impressive 997×738 pixels, which is as large as I can make it while still serving the lowest common denominator. 20% of my customers are still running on a screen resolution of 1024×768, which makes it a tight fit. Any larger, and you wind up with the dreaded scroll bars.

It amazes me how developers of similar ATC simulations insist on giving you a ‘radar scope’, which in my opinion wastes valuable screen real estate. I wouldn’t dare waste screen space on a pretty radar dashboard with all of the switches and dials for brightness and contrast, not to mention the old-fashioned round radar scope. I’m pretty sure that’s only in the movies. I highly doubt John Cusack would be expected to push tin on a screen the size and shape of a small pizza.

A typical computer screen is simply not big enough to display an 80 mile-wide sector. With such an enormous range, you can’t vector airplanes. The details are too darn small. Since I can’t change your monitor into a 35-inch monstrosity, my simulation zooms you in on the action with its’ relatively small sector. It is only 40 nautical miles from edge-to-edge. Things happen pretty fast in a small sector like this one, and there is very little wiggle room when you get backed into a corner.

One more brag point before I finish: This simulation obeys the laws of air density. You must understand that in the real world (and in this simulation) a pilot’s airspeed under-reads at higher altitudes. So if a you assign a pilot at 10,000 feet a speed of 210 knots, you will observe a groundspeed of about 250 knots. At sea level, there is no error. It’s a simple concept, but it does require some getting used to. In my opinion, it’s not a realistic simulation without this principle.

Air Traffic Control Radar Simulation

I have received a number of emails lately, regarding my air traffic control radar simulation. Some of these emails are from real-world air traffic controllers who would like to see even more advanced features, such as auto-overs and amended missed approaches. Others are from buyers who are struggling just to get a handle on the simulation. One thing that I have tried to be upfront about is that this is not a game. It’s a sim. There is no ‘score’, there is no dramatic music and there are no ‘levels’. This air traffic control simulation was designed to be as real as possible, right down to the pilot voices that you hear.

I am encouraging users to first try my radar game, called Air Traffic Controller. Air Traffic Controller is basically a light version of the sim, and just about anyone should be able to grasp the concepts pretty quickly. This sim is a natural next-step, and that is why I am selling both of these apps together as a combo.

I have put together a 20-minute video demonstration of the ATC simulator in action. It was originally intended to be a tutorial video, but with all of the action and pilot voices, the video became rather busy once I laid my voice down over top of it all. So the video is simply 20 minutes of me clicking away at my keyboard, doing my best to bring heavies down safely at Orange Island International, a fictitious airport located 50 nautical miles south of Maui, Hawaii. The adjacent control sectors are appropriately named after obscure Hawaiian locations, such as Miko sector to the south, and Kapaa sector to the east.
Be sure to maximize this video for best resolution!

You may have wondered about the tiny price tag of $5.95. This application offers just one sector. We plan to offer a ‘full version’ of this application next year, with 4 different sectors and a variety of additional features, and should sell for about $30.