Big Fat Simulations at Vancouver Full Indie

The good folks at Vancouver Full Indie were kind enough to have me speak at their July meet-up about my game development experiences. I gave my little talk, and they recorded it.  Please enjoy my sultry voice, questionable game design principles, and repeated use of the word “um”.

Or not. The talk is 12 minutes long. You could probably more enjoyably spend your time doing, say, ANYTHING ELSE.

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