After developing six different air traffic control games with two more in production, we’ve realized that something is missing. We need a game that is about ground control. Ground control is all the stuff that happens between the parking gate and the runway.
At many complex airports, ground control is the most difficult type of air traffic control. The skies have airways, navigation aids, and standard arrival/departure procedures, but ground is often a mess of aprons and taxiways.
During Winter, aircraft require deicing and runways require plowing. This creates delays, which often means an aircraft is not allowed to even leave the gate for a period of time. If an arriving aircraft reaches the parking apron and there are no available gates, the taxiway system can become a cluttered mess of waiting arrivals.
I think that what you said was very reasonable. However, think on this, what
if you wrote a catchier title? I mean, I don’t want to tell you how to run your blog, but what if you added something that grabbed people’s attention?
I mean Ground Control Game | Big Fat Simulations Blog is
a little vanilla. You should glance at Yahoo’s home page and watch how they write news titles to get people to click. You might add a related video or a picture or two to grab readers excited about everything’ve got to say.
Just my opinion, it might bring your posts a little bit more interesting.
Thanks for the suggestion! I totally agree. I’ve never considered my blog to be any kind of ‘traffic magnet’, but simply a tool to speak to my customers.
yes an airport madness, ivolving this would be amazing please create one! with options to assign taxiways, runways, gates. i think that would be a hit!
Yes, and when they arrive at the threshold, you switch them to say KBFS Tower
Oh yes, and you tell them to push back and THEN tell them to taxi, like in a real airport (Am I correct?)
Then you could control airstairs, fire trucks, buses, tugs, etc.