After developing six different air traffic control games with two more in production, we’ve realized that something is missing. We need a game that is about ground control. Ground control is all the stuff that happens between the parking gate and the runway.
At many complex airports, ground control is the most difficult type of air traffic control. The skies have airways, navigation aids, and standard arrival/departure procedures, but ground is often a mess of aprons and taxiways.
During Winter, aircraft require deicing and runways require plowing. This creates delays, which often means an aircraft is not allowed to even leave the gate for a period of time. If an arriving aircraft reaches the parking apron and there are no available gates, the taxiway system can become a cluttered mess of waiting arrivals.