Seasonal Games

Today one of my offspring asked me how come I haven’t made a Halloween game, since it’s October 31st and all. The truth is, I have some decent ideas for a Halloween game, but it would be at the expense of delaying a few larger projects that are on my horizon. Airport Madness 4 for example, which will happen sometime in mid-2011.

The last seasonal game that I developed was Santa’s Landing, in which you attempt to land Santa’s sleigh on people’s rooftops while avoiding starvation by eating falling candy canes. Candy canes seemed like the most appropriate reindeer food for a Christmas game. After all, how much fun would a Christmas game be if the reindeer were stuck eating lichens and vascular plants? Santa’s Landing was cute, but not exactly the viral success I had hoped it to be. It was played a few thousand times on Christmas Eve of last year, then it petered out to a steady trickle of 100 or so plays per day. Who knows, maybe it will get a second wind in December.

Every project that I undertake must be justified by a reasonable expectation of success. If a game such as Airport Madness 3 does really well, then it makes sense to spend time and energy porting it to mobile devices, as well as build a decent sequel. The rest of my ideas simply get added to “the list”. The list gets longer and longer each day. It started out as a small piece of paper from a 3M notepad in 2006. It has outgrown paper, and now exists as a series of spreadsheets littered across my desktop. I have friends, family and business partners that constantly feed me with their big ideas. “Hey, you should totally make a Halloween game and put zombies and stuff in it”. I always thank everyone, then add their ideas to my list 🙂

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