Airport Madness takes to the skies in my upcoming new game, Sky Madness. I know that I promised a screenshot over a week ago, but what can I say? There is always so much to do. The release date for this game is July 25, 2009. Have a look:
This game obeys my new law, “less realism, more fun”. To be a successful game, the fun factor definitely has to be there. Aside from a small die-hard group of ATC simmers out there, the masses just aren’t looking for uber-realistic ATC games, so I am trying to come up with ways to simplify and intensify the game experience here.
The idea is to climb or descend all aircraft to their correct flight level without hitting any mountains, blimps, birds, restricted airspace or other aircraft. From my initial beta testing, I can tell you that it is definitely not as easy as it looks. I had intended to have this game ready by now, but had to abandon an original control interface concept that involved UP and DOWN buttons. All that mouse-clicking really sucked away the fun, so I’ve gone with a click-and-drag concept to reassign flight levels to aircraft.
There will be a free version and a full one. The full version will offer more levels, a continuous-play option, no ads, and will sell for just $4.95. The code is still wet (so to speak) so if you have any suggestions, please email me. I really hope to make another successful game from this 2D sky concept.